#animation jobs
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lackadaisycats · 10 months ago
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Hello Tracy
I hope this doesn't come off as rude but I saw somewhere that Lackadaisy supposedly only pays their animators $35 per second, is this true?
I've been wanting to try out to work for you guys some day which is why I ask
No, that is not true. Normalizing transparency may ultimately stand to benefit artists, though, so... We paid $52 per second for rough animation, and $52 per second for cleanup on the pilot. For some more complicated shots cluttered with characters, we paid a higher rate and split the work between multiple animators. We knew that wasn't up to par with a full-fledged studio rate, but it's what we could do based on the Kickstarter budget we had raised in 2020. We were upfront about it with anyone who applied for work, and we enacted a policy of not animating on 1s. Moving ahead, feeling that rate was insufficient, we doubled it to $104 for a number of smaller animated projects we did after the pilot, including the teaser. The "per second" model is a pretty industry-standard way to pay animators, but it is flawed, especially when you consider how common it is to send work back for multiple revisions. We've since been trying to move away from it to a more salary-like pay structure for anything that isn't a short, standalone assignment. ***** For those who may not understand what "per second" means here, it refers to "per second of completed, approved animation". It's not based on the amount of time the artist spends animating, but on the output.
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motziedapul · 2 years ago
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Would anyone be interested in a lesson on how to get jobs in the 2D animation industry?
I'm not the greatest animator on Earth, but I'm a seasoned animation professional, and I've NEVER been rejected for an animation job.
I've been hired by 5 studios in my 7+years working.
I ask because I feel as though a lot of younger animators don't understand the skills OUTSIDE of animation that are required to get a job, or do well in an interview, or showcase your most marketable skills.
I know animators better than me who needed my help with getting hired.
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beckyandfrank · 2 years ago
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How did you get that position? Did you go to school for animation or anything like that?
I went to Savannah College of Art & Design to study Sequential Art (comics). I didn’t really think animation was an option for me, even though I desperately wanted to do it. I mostly made a name for myself outside of cartoons, making webcomics, going to conventions, doing gallery shows. I ended up meeting a lot of my friends who ended up working in animation from that community. My first work was on Yo Gabba Gabba, where I boarded, designed and painted the short Mermaids. A lot of the animation on that show was from folks outside animation, from there I found my way into freelance character design on Bee & Puppycat, then props design due to some friends of mine on Star vs The Forces of Evil. When the character design position came up on Star, I did a test for it and managed to get it. From there I just kept on specializing in character design. After about five years I ended up in a lead/supervisor role!
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evelynnedoom · 9 months ago
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Evelynne Doom is LOOKING FOR 2D ANIMATORS (PAID)!
We’re pitching this show filled with humor, a ton of witches, and a floating skull named Bob, and we have a team producing several animatics from the pilot script. Here’s an early look at a new clip by Angela Nolasco!
To apply, send your resume/portfolio to [email protected]!
UPDATE: Applications are now closed, and we have hired our animators! Thank you to all who applied!
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chewgumseries · 2 years ago
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I've been an animator on She-Ra, American Dad! (still am), multiple other FOX shows, and it all happened without a degree or art portfolio. Warning: this is a pretty dark story. It's also the origins of Chew Gum, the series I'm currently trying to make!  Check it out on Newgrounds.
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beebfreeb · 7 months ago
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canisalbus · 6 months ago
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✦ Freshly ordained ✦
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mrghostrat · 6 months ago
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and they were streamers 👀
i've been wanting to rotoscope another gif since that kiss, and @blairamok's ice skating wip looks SO AMAZING i was inspired to have another go
(much to love the gif makers!! crowley + aziraphale)
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Prospective Animation Role
Having looked at several animation companies and creative industry recruitment sites, I found this entry-level role at Blue Zoo Studios.
I am familiar with this company due to their work on the CG Paddington animated series as well as the Playmobil movie. I feel they would be a good option to contact, and I will produce a cover letter for this role.
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Pro & Cons
Pros:
This position interested me as it is for a background artist - something I would be interested in.
It is an entry-level role – so there would be an expectation that there will be some training to build on the skills I have already attained at university.
It is potentially a hybrid role and remote working is considered.
I have experience using Adobe Photoshop.
Cons:
I currently have no experience with FTrack – which is mentioned in the job description – I will need to look at learning about this. 
There is no indication of salary range
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egophiliac · 3 months ago
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(looks at upcoming card releases)
I'm in danger :)
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retrogamingblog2 · 5 months ago
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bixels · 6 months ago
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It's crazy how Dungeon Meshi's manga can feel more cinematic and emotional than the anime to me, even when they're practically the same. Compared to the anime, this moment is such a heartbreaking gut-drop. The way Kui uses negative space and flat compositions to create a sense of horrific stillness is so key.
The way the text (Senshi's monologue) is sequestered to an empty corner of a panel or huddled away from the edge of its text box is not only a great way of showing Senshi's headspace (fearful, isolated, dissociating), but creates a visual representation of pause, as if you hold your breathe after each line. The first panel puts us directly in Senshi's perspective too (compared to in the anime, which puts us as an outside observer over Senshi's shoulder). The detail of the door and bricks so effectively implies that he stared at it for so long, waiting and hoping, that its image is burned in his memory. The wood grain, the brick arch, the number of rivets. The lack of dialogue in the second panel shows a moment of realization too –– "he's dead" (also a great example of the Kuleshov effect). And it's that pause that creates a beat and sets a great rhythm to his headspace, like a music rest: "He never came back." (oh god.) "I'm all alone." Finally, the third panel's negative space, cropping Senshi, shows how truly alone he feels. Without his family, the world ceases to exists. Under shock, he traps himself in a 1-foot radius, too scared to even perceive a world outside its boundaries; a world that can hurt him, kill him, make him disappear with it. There is only his body, the stone beneath his feet and against his back, his thoughts, and that awful bowl of soup.
Even though they're a series of flat images, there's an implicit reading of silence in Senshi's realization and horror. Kui influences your experience to slow down and take your time.
Compare this to the anime, which fills every shot with dialogue. The pacing is fast; we never get to sit in silence like we do with the manga. The horizontal frame allowed the boarders to add Senshi, turning the composition into an over-the-shoulder shot, which takes us out of Senshi's POV. They also added a zoom-out in shot one, which adds unnecessary energy to a very somber scene. The tightening on Senshi as a close-up reaction shot also dulls the moment. In the original panel, Senshi stares ahead at the empty space to his left as a shadow surrounds his mind. It not only shows how Senshi's senses are dulling and his world is shrinking (setting up panel three), but shows how terrified Senshi is of what's in front of him, how the air itself becomes pitch black and opaque, how Senshi is surrendering himself to fear. The pacing is understandable and necessary; this episode packed a lot of story content together. It's just a shame because it really (imo) deflated one of the most nauseating moments in Dungeon Meshi.
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motziedapul · 2 years ago
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Come join my talk about how to get and keep animation jobs!
From someone who's worked at 5 animation studios in my 7 years in the animation industry, and have never been rejected from a single one~
To join the talk, join the TAAFI Discord Server
On Thursday at 7:30pm EDT, be in the 'TAAFI Mainstage' which is at the very top of the list of channels in the sidebar.
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Hope you all enjoy my talk and I hope it's helpful!
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joifee · 2 months ago
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Through the telescope
Scar's new telescope gave me convex ideas so have them talk about space :D
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doodlefox2 · 8 months ago
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good girl
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thecindercrow · 2 years ago
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Lackadaisy (Pilot)
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